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Fortnite Beta Free

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Mar 7th, 2018

How to download Fortnite Battle Royale? In the simplest form, Fortnite Battle Royale is free to download, install, and play. However, you need to sign up for an account and download the installer from Epic Games. It would allow you to download a wide range of games from the developer, along with Fortnite. After three years of early access release and the rise of the unstoppable juggernaut of Fortnite: Battle Royale, developer Epic is finally bringing Fortnite: Save the World out of beta, but the move comes with a broken promise regarding the title's free-to-play prospects. The graphics for Fortnite on Android have come along since its original beta release. https://softtips.mystrikingly.com/blog/professional-music-player-mac. https://downqfil590.weebly.com/minecraft-bedrock-for-windows.html. However, they are still inferior to that of the gaming console, computer, or iOS device graphics. As Android users are used to doing, expect that graphics will not be as high quality or representative of what you are used to when you play on a superior device. Terraria apk iphone. 👉DOWNLOAD LINK: Password: 1234🔥 UPDATED: 🔥🌟 How to install: 🌟 Download Fortnite Hack Unzip the file to.

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Fortnite Beta Pc

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Fortnite Android Beta

  1. --Converted with ttyyuu12345's model to script plugin v4
  2. local env = getfenv(func)
  3. __index = function(self,k)
  4. return var
  5. return env[k]
  6. end,
  7. setfenv(func,newenv)
  8. end
  9. mas = Instance.new('Model',game:GetService('Lighting'))
  10. Part1 = Instance.new('Part')
  11. LocalScript3 = Instance.new('LocalScript')
  12. SpecialMesh5 = Instance.new('SpecialMesh')
  13. Tool0.Parent = mas
  14. Tool0.TextureId = 'http://www.roblox.com/asset/?id=19339420'
  15. Part1.Name = 'Handle'
  16. Part1.BrickColor = BrickColor.new('Black')
  17. Part1.FormFactor = Enum.FormFactor.Symmetric
  18. Part1.CFrame = CFrame.new(-6.63999891, 0.500003994, -11.4400177, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  19. Part1.TopSurface = Enum.SurfaceType.Smooth
  20. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  21. Part1.Position = Vector3.new(-6.63999891, 0.500003994, -11.4400177)
  22. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  23. SpecialMesh2.MeshId = 'http://www.roblox.com/asset/?id=1489994942'
  24. SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75)
  25. SpecialMesh2.TextureId = 'http://www.roblox.com/asset/?id=213956852'
  26. SpecialMesh2.Scale = Vector3.new(0.30, 0.30, 0.30)
  27. LocalScript3.Parent = Tool0
  28. table.insert(cors,sandbox(LocalScript3,function()
  29. --GUN SETTINGS
  30. local damage=50--Bullet Damage
  31. local clip=9
  32. local debounce=true--Do not change this
  33. local rightArmWeld=nil
  34. local flameWeld=Instance.new('Weld')
  35. flameWeld.Name='FlameWeld'
  36. flameWeld.Part1=script.Parent.Flame
  37. flameWeld.C0=CFrame.new(0,0.3,-3.5)*CFrame.fromEulerAnglesXYZ(0,80.1,0)
  38. function equip()
  39. rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
  40. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
  41. end
  42. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0,0,0.1)
  43. end
  44. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0,0)
  45. end
  46. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0,-0.1,0)
  47. end
  48. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
  49. end
  50. for i=1,2 do
  51. rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
  52. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
  53. script.Parent.Flame.Transparency=script.Parent.Flame.Transparency-0.4
  54. end
  55. rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0)
  56. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0)
  57. script.Parent.Flame.Transparency=script.Parent.Flame.Transparency+0.4
  58. end
  59. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
  60. end
  61. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
  62. end
  63. function reload()
  64. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
  65. end
  66. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,-0.1)
  67. end
  68. for i=1,14 do
  69. leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0.1)
  70. end
  71. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
  72. end
  73. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
  74. end
  75. leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
  76. end
  77. --SCRIPT
  78. if debouncefalse and clip>0 then
  79. local mouse=game.Players.LocalPlayer:GetMouse()
  80. if mouse.Target.Parent:FindFirstChild('Humanoid')~=nil then
  81. mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-damage
  82. end
  83. local shell=Instance.new('Part')
  84. shell.Name='Shell'
  85. shell.Position=script.Parent.Handle.Position+Vector3.new(0.4,0,0)
  86. shell.BrickColor=BrickColor.new('Bright red')
  87. mesh.Parent=shell
  88. game.Debris:AddItem(shell,4)
  89. debounce=false
  90. elseif debouncefalse and clip<=0 and ammo>0 then
  91. reload()
  92. ammo=ammo-maxAmmo
  93. end
  94. script.Parent.Equipped:connect(function()
  95. rightArmWeld=Instance.new('Weld')
  96. rightArmWeld.Part0=char.Torso
  97. rightArmWeld.Name='RightWeld'
  98. rightArmWeld.C1=CFrame.new(0,0.5,0)
  99. leftArmWeld.Parent=char.Torso
  100. leftArmWeld.Part0=char.Torso
  101. leftArmWeld.C0=CFrame.new(-1.5,0.5,0)
  102. equip()
  103. end)
  104. char=nil
  105. leftArmWeld:Remove()
  106. leftArmWeld=nil
  107. end))
  108. Part4.Parent = Tool0
  109. Part4.Transparency = 1
  110. Part4.Size = Vector3.new(1.97999871, 0.640000284, 0.510000348)
  111. Part4.CFrame = CFrame.new(-3.19277, 0.801472008, -11.4081182, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  112. Part4.Color = Color3.new(0.768628, 0.156863, 0.109804)
  113. Part4.Position = Vector3.new(-3.19277, 0.801472008, -11.4081182)
  114. Part4.Color = Color3.new(0.768628, 0.156863, 0.109804)
  115. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  116. v.Parent = game.Players.LocalPlayer.Backpack
  117. end
  118. for i,v in pairs(cors) do
  119. pcall(v)
  120. end

Fortnite Open Beta

--Converted with ttyyuu12345's model to script plugin v4 function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k'script' then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new('Model',game:GetService('Lighting')) Tool0 = Instance.new('Tool') Part1 = Instance.new('Part') SpecialMesh2 = Instance.new('SpecialMesh') LocalScript3 = Instance.new('LocalScript') Part4 = Instance.new('Part') SpecialMesh5 = Instance.new('SpecialMesh') Tool0.Name = 'Shotgun' Tool0.Parent = mas Tool0.TextureId = 'http://www.roblox.com/asset/?id=19339420' Tool0.GripPos = Vector3.new(0, 0, 0.5) Part1.Name = 'Handle' Part1.Parent = Tool0 Part1.BrickColor = BrickColor.new('Black') Part1.Rotation = Vector3.new(0, -90, 0) Part1.FormFactor = Enum.FormFactor.Symmetric Part1.Size = Vector3.new(1, 1, 5) Part1.CFrame = CFrame.new(-6.63999891, 0.500003994, -11.4400177, 0, 0, -1, 0, 1, 0, 1, 0, 0) Part1.BottomSurface = Enum.SurfaceType.Smooth Part1.TopSurface = Enum.SurfaceType.Smooth Part1.Color = Color3.new(0.105882, 0.164706, 0.207843) Part1.Position = Vector3.new(-6.63999891, 0.500003994, -11.4400177) Part1.Orientation = Vector3.new(0, -90, 0) Part1.Color = Color3.new(0.105882, 0.164706, 0.207843) SpecialMesh2.Parent = Part1 SpecialMesh2.MeshId = 'http://www.roblox.com/asset/?id=1489994942' SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75) SpecialMesh2.TextureId = 'http://www.roblox.com/asset/?id=213956852' SpecialMesh2.MeshType = Enum.MeshType.FileMesh SpecialMesh2.Scale = Vector3.new(0.30, 0.30, 0.30) LocalScript3.Name = 'Main' LocalScript3.Parent = Tool0 table.insert(cors,sandbox(LocalScript3,function() --Made by Ahtoh13131423144235 --GUN SETTINGS local char=nil--Do not change this local damage=50--Bullet Damage local maxAmmo=9--Max Ammo local clip=9 local ammo=32--Stored Ammo local debounce=true--Do not change this --WELDS local rightArmWeld=nil local leftArmWeld=nil local flameWeld=Instance.new('Weld') flameWeld.Parent=script.Parent.Handle flameWeld.Name='FlameWeld' flameWeld.Part0=script.Parent.Handle flameWeld.Part1=script.Parent.Flame flameWeld.C0=CFrame.new(0,0.3,-3.5)*CFrame.fromEulerAnglesXYZ(0,80.1,0) --ANIMATIONS function equip() for i=1,16 do rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0) leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0) wait() end for i=1,7 do leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0,0,0.1) wait() end for i=1,7 do leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0,0) wait() end for i=1,15 do leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0,-0.1,0) wait() end for i=1,7 do leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0) wait() end end function shoot() for i=1,2 do rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0) leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0) script.Parent.Flame.Transparency=script.Parent.Flame.Transparency-0.4 wait() end for i=1,2 do rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0) leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0) script.Parent.Flame.Transparency=script.Parent.Flame.Transparency+0.4 wait() end for i=1,5 do leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0) wait() end for i=1,5 do leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0) wait() end end function reload() for i=1,7 do leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0) wait() end for i=1,14 do leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,-0.1) wait() end wait() for i=1,14 do leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0.1) wait() end for i=1,7 do leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0) wait() end for i=1,5 do leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0) wait() end for i=1,5 do leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0) wait() end end --SCRIPT script.Parent.Activated:connect(function() if debouncefalse and clip>0 then debounce=true local mouse=game.Players.LocalPlayer:GetMouse() if mouse.Target~=nil then if mouse.Target.Parent:FindFirstChild('Humanoid')~=nil then mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-damage end end shoot() local shell=Instance.new('Part') shell.Parent=game.Workspace shell.Name='Shell' shell.Size=Vector3.new(0.1,0.2,0.1) shell.Position=script.Parent.Handle.Position+Vector3.new(0.4,0,0) shell.CanCollide=true shell.BrickColor=BrickColor.new('Bright red') local mesh=Instance.new('SpecialMesh') mesh.Parent=shell mesh.MeshType='Head' game.Debris:AddItem(shell,4) clip=clip-1 debounce=false elseif debouncefalse and clip<=0 and ammo>0 then debounce=true reload() clip=maxAmmo ammo=ammo-maxAmmo debounce=false end end) script.Parent.Equipped:connect(function() char=script.Parent.Parent rightArmWeld=Instance.new('Weld') rightArmWeld.Parent=char.Torso rightArmWeld.Part0=char.Torso rightArmWeld.Part1=char['Right Arm'] rightArmWeld.Name='RightWeld' rightArmWeld.C0=CFrame.new(1.5,0.5,0) rightArmWeld.C1=CFrame.new(0,0.5,0) leftArmWeld=Instance.new('Weld') leftArmWeld.Parent=char.Torso leftArmWeld.Name='LeftWeld' leftArmWeld.Part0=char.Torso leftArmWeld.Part1=char['Left Arm'] leftArmWeld.C0=CFrame.new(-1.5,0.5,0) leftArmWeld.C1=CFrame.new(0,0.5,0) equip() debounce=false end) script.Parent.Unequipped:connect(function() char=nil rightArmWeld:Remove() leftArmWeld:Remove() rightArmWeld=nil leftArmWeld=nil end) end)) Part4.Name = 'Flame' Part4.Parent = Tool0 Part4.BrickColor = BrickColor.new('Bright red') Part4.Transparency = 1 Part4.Size = Vector3.new(1.97999871, 0.640000284, 0.510000348) Part4.CFrame = CFrame.new(-3.19277, 0.801472008, -11.4081182, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part4.Color = Color3.new(0.768628, 0.156863, 0.109804) Part4.Position = Vector3.new(-3.19277, 0.801472008, -11.4081182) Part4.Color = Color3.new(0.768628, 0.156863, 0.109804) SpecialMesh5.Parent = Part4 SpecialMesh5.MeshType = Enum.MeshType.Sphere for i,v in pairs(mas:GetChildren()) do v.Parent = game.Players.LocalPlayer.Backpack pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end



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