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Fortnite Closed Beta
Fortnite Beta Pc
Fortnite Android Beta
- --Converted with ttyyuu12345's model to script plugin v4
- local env = getfenv(func)
- __index = function(self,k)
- return var
- return env[k]
- end,
- setfenv(func,newenv)
- end
- mas = Instance.new('Model',game:GetService('Lighting'))
- Part1 = Instance.new('Part')
- LocalScript3 = Instance.new('LocalScript')
- SpecialMesh5 = Instance.new('SpecialMesh')
- Tool0.Parent = mas
- Tool0.TextureId = 'http://www.roblox.com/asset/?id=19339420'
- Part1.Name = 'Handle'
- Part1.BrickColor = BrickColor.new('Black')
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.CFrame = CFrame.new(-6.63999891, 0.500003994, -11.4400177, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part1.Position = Vector3.new(-6.63999891, 0.500003994, -11.4400177)
- Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
- SpecialMesh2.MeshId = 'http://www.roblox.com/asset/?id=1489994942'
- SpecialMesh2.Scale = Vector3.new(0.75, 0.75, 0.75)
- SpecialMesh2.TextureId = 'http://www.roblox.com/asset/?id=213956852'
- SpecialMesh2.Scale = Vector3.new(0.30, 0.30, 0.30)
- LocalScript3.Parent = Tool0
- table.insert(cors,sandbox(LocalScript3,function()
- --GUN SETTINGS
- local damage=50--Bullet Damage
- local clip=9
- local debounce=true--Do not change this
- local rightArmWeld=nil
- local flameWeld=Instance.new('Weld')
- flameWeld.Name='FlameWeld'
- flameWeld.Part1=script.Parent.Flame
- flameWeld.C0=CFrame.new(0,0.3,-3.5)*CFrame.fromEulerAnglesXYZ(0,80.1,0)
- function equip()
- rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0,0,0.1)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- for i=1,2 do
- rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- script.Parent.Flame.Transparency=script.Parent.Flame.Transparency-0.4
- end
- rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0)
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0)
- script.Parent.Flame.Transparency=script.Parent.Flame.Transparency+0.4
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
- end
- function reload()
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,-0.1)
- end
- for i=1,14 do
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0.1)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
- end
- --SCRIPT
- if debouncefalse and clip>0 then
- local mouse=game.Players.LocalPlayer:GetMouse()
- if mouse.Target.Parent:FindFirstChild('Humanoid')~=nil then
- mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-damage
- end
- local shell=Instance.new('Part')
- shell.Name='Shell'
- shell.Position=script.Parent.Handle.Position+Vector3.new(0.4,0,0)
- shell.BrickColor=BrickColor.new('Bright red')
- mesh.Parent=shell
- game.Debris:AddItem(shell,4)
- debounce=false
- elseif debouncefalse and clip<=0 and ammo>0 then
- reload()
- ammo=ammo-maxAmmo
- end
- script.Parent.Equipped:connect(function()
- rightArmWeld=Instance.new('Weld')
- rightArmWeld.Part0=char.Torso
- rightArmWeld.Name='RightWeld'
- rightArmWeld.C1=CFrame.new(0,0.5,0)
- leftArmWeld.Parent=char.Torso
- leftArmWeld.Part0=char.Torso
- leftArmWeld.C0=CFrame.new(-1.5,0.5,0)
- equip()
- end)
- char=nil
- leftArmWeld:Remove()
- leftArmWeld=nil
- end))
- Part4.Parent = Tool0
- Part4.Transparency = 1
- Part4.Size = Vector3.new(1.97999871, 0.640000284, 0.510000348)
- Part4.CFrame = CFrame.new(-3.19277, 0.801472008, -11.4081182, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part4.Position = Vector3.new(-3.19277, 0.801472008, -11.4081182)
- Part4.Color = Color3.new(0.768628, 0.156863, 0.109804)
- SpecialMesh5.MeshType = Enum.MeshType.Sphere
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- for i,v in pairs(cors) do
- pcall(v)
- end